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Innovation Game: Serious Game Design for Better Health

The course explores how principles of game design can be applied to address health‑related challenges. A central component of the course involves developing an innovative gamified solution within an interdisciplinary student group. Throughout the course, students gain skills in group dynamics, health psychology, game design, project management using the Design Thinking model, and professional presentation techniques.

About the course

Content

The course provides in‑depth knowledge of innovative processes and creative problem‑solving, with a particular focus on need‑driven innovation in interdisciplinary teams. Students are introduced to theories and methods related to innovation, health psychology, behaviour change, and user‑centred design, and learn how these perspectives can be integrated to address complex health‑related challenges. Using principles from game design and gamification, student groups work to develop solutions aimed at promoting positive changes in health behaviours and improving practices within health care settings.

One week consists of preparatory studies using online resources provided via Uppsala University’s learning platform Studium (Canvas) and the video communication system Zoom. The following two weeks, starting on August 4, are conducted on campus with mandatory full‑day attendance.

This course is a free‑standing course that can be taken as an elective within programmes related to behaviour and health, and also serves as continuing, life‑long learning for professionals in medicine, caring science, public health, physiotherapy, and psychology.

Learning outcomes

Knowledge and understanding

  • describe theories of behavioural change and give examples of how they can be applied,
  • explain how concepts from game design theory can be applied to existing and newly created games.

Skills and abilities

  • create, together in a team, a solution to a health challenge that includes elements of game design,
  • apply a procedure (e.g. Design Thinking) to develop an innovation in a team. This process includes first understanding and defining a problem and then creating solutions, developing prototypes and testing in collaboration with experts and potential end-users,
  • applying knowledge of how team composition, leadership, communication and self-reflection to create effective and creative teams.

Judgement and approach

  • evaluate how serious games can be applied in healthcare and to achieve better health and quality of life of individuals and society,
  • interpret, critically evaluate and communicate scientific research and other information relevant to the course topics (i.e. medicine, behavioural science, game design, etc.) in speech and writing.

Assessment

Grading system: Fail (U), Pass (G)

Preparatory assignments and literature studies are assessed through a written take‑home examination and a series of written assignments to be completed prior to the first scheduled on‑campus day (1 ECTS). These assessments are administered via Uppsala University’s online learning platform Studium (Canvas).

Subsequently, assessment is based on submitted written reflections on group collaboration during the project work, as well as an oral group presentation of the project outcomes (2 ECTS). This component requires compulsory attendance throughout the two on‑campus weeks of the course.

At the end of the course, the project results are also examined through a written group report (2 ECTS).

As the course is built around collaborative project work, active participation and attendance are mandatory during all scheduled teaching and learning activities.For special reasons, the examiner may exempt from the indicated examination method and allow an alternative examination form. A special reason may for instance be a decision by the University's disability coordinator that special pedagogical support should be provided. 

Lecturers

  • Erik Olsson, Uppsala University
  • Alvin O’Sullivain, Uppsala University
  • Femke DeBackere, Ghent University
  • Antonio Casado, University of the Basque Country

Course dates

Online: One week of preparatory work online during summer. Starting July 27th at the latest, but preferably before.

On-site: 3 - 14 August 2026 in Uppsala

 


Entry requirements: at least 120 credits in medicine, caring science, psychology or another health or behaviour-related science, widely defined

Type: blended intensive programme (Erasmus+ or SEMP funding)

Level: Bachelor, Master, PhD

Host: Uppsala University

Focus area: Health and Well-being, Digitalisation, Culture and Creativity

Study field: All fields

Course dates: 27 July - 4 Aug 2026

Apply by: 15 April 2026

ECTS: 5

Registration status: Open

Number of places available: 5 per ENLIGHT university, waitlists will apply